Грешка при компилиране.Моля помощ!

Ако нещо не ви е ясно относно направата на карти за Counter-Strike, раздела е точното място, където да попитате.
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Weichentechnikk
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Грешка при компилиране.Моля помощ!

Post by Weichentechnikk »

До колкото виждам чеса е 1:49 .Приличам на зомби и вече е почнало да ми се привижда.От чесове се занимавам и мога да кажа само ,че тая програма буквално само ме върти ,ту нещо става ,ту не.Грешката възниква само когато уголемя блока си в която и да е посока ,без значение дали го уголемявам с 1 мм , 1см или го направя да обхваща почити цялата мрежа.Ето колко ми позволява да го уголемявам на дължина и ширина : http://img4.imageshack.us/img4/7226/zombib.png .И само да добавя ,че "картата" представлява само една сравнително голяма територия с "infoplayer start/deatmatch" , и една лампа колкото уж да я компилирам и да я пробвам след това ,ама уви.Ето какво пише при опит за компилиране :

** Executing...
** Command: Change Directory
** Parameters: F:\games\cs1.6


** Executing...
** Command: Copy File
** Parameters: "F:\games\Valve\tools\Joga_snow.map" "F:\games\cs1.6\cstrike\maps\Joga_snow.map"


** Executing...
** Command: F:\games\Valve\tools\hlcsg.exe
** Parameters: "F:\games\cs1.6\cstrike\maps\Joga_snow"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: F:\games\Valve\tools\hlcsg.exe F:\games\cs1.6\cstrike\maps\Joga_snow
Entering F:\games\cs1.6\cstrike\maps\Joga_snow.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \games\cs1.6\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \games\valve\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\cs_office.wad
- Contains 1 used texture, 100.00 percent of map (102 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\cs1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: F:\games\Valve\tools\hlbsp.exe
** Parameters: "F:\games\cs1.6\cstrike\maps\Joga_snow"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: F:\games\Valve\tools\hlbsp.exe F:\games\cs1.6\cstrike\maps\Joga_snow

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: F:\games\Valve\tools\hlvis.exe
** Parameters: "F:\games\cs1.6\cstrike\maps\Joga_snow"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: F:\games\Valve\tools\hlvis.exe F:\games\cs1.6\cstrike\maps\Joga_snow
>> There was a problem compiling the map.
>> Check the file F:\games\cs1.6\cstrike\maps\Joga_snow.log for the cause.

----- END hlvis -----




** Executing...
** Command: F:\games\Valve\tools\hlrad.exe
** Parameters: "F:\games\cs1.6\cstrike\maps\Joga_snow"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: F:\games\Valve\tools\hlrad.exe F:\games\cs1.6\cstrike\maps\Joga_snow
>> There was a problem compiling the map.
>> Check the file F:\games\cs1.6\cstrike\maps\Joga_snow.log for the cause.

----- END hlrad -----
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muxaxa
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Re: Грешка при компилиране.Моля помощ!

Post by muxaxa »

Другите изгледи (освен top) гледаш ли ги?
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Re: Грешка при компилиране.Моля помощ!

Post by PsYxOpAt »

SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ч

ето това ти е проблема. потърси в гугъл и ще намериш как да го оправиш. също така натисни ктрл+А за да ти се появят и 4-те прозореца.

П.П не компилираи с хамера а използвай друг компилатор
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Weichentechnikk
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Re: Грешка при компилиране.Моля помощ!

Post by Weichentechnikk »

Ами приятелю и на мен ми стана ясно ,че е от там работата щото от целия лог ,който излзиа само там пише ,че има някакъв "error' .Още вчера търсих в google и намерих само това ( http://www.thewall.de/forum/thread/max_ ... 184.1.html ) това ( http://twhl.info/forums.php?thread=15447 ) и ( http://www.cstrike-planet.com/forum/rem ... pile-Error ) не намерих др.Ето и как излгеждат всички работни полета само без първото : http://imageshack.us/photo/my-images/98/zombi3.png/ , http://imageshack.us/photo/my-images/109/zombi2.png/ , http://imageshack.us/photo/my-images/254/zombi1.png/ . Нарочно ви ги сложих да ги видите щото май всеки момент ще спират тока и няма да има до 16:00 , но все пак ще го мъча докато има.
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Re: Грешка при компилиране.Моля помощ!

Post by PsYxOpAt »

http://www.slackiller.com/tommy14/errors.htm#leafface прочети това и не използвай функцията Hallow!
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