Грешка при компилиране

Ако нещо не ви е ясно относно направата на карти за Counter-Strike, раздела е точното място, където да попитате.
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Weichentechnikk
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Грешка при компилиране

Post by Weichentechnikk »

Само искам да вмъкна че ползвам Batch compiler . Ситуацията е следната правя покрив на една къща http://postimg.org/image/cgqa2ii9p/ , http://postimg.org/image/6hse23ygl/ и след ползването на кои да е от двата инструмента (вертех или kлиппинг тоол) , при компилация ми излиза следната грешка: http://postimg.org/image/j44i6588t/ .След което давам dont send и процеса продължава , свършва и ме вкарва в играта.Вътре всичко изглежда наред.Ето и лога:
Въпроса ми е това проблем ли е , защото помня че обикновено при някаква грешка , компилацията дори не може да се подкара , а сега ме вкарва нормално в играта и всичко изглежда нормално









hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "D:\Games\Valve Hammmer Editor\tools\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -wadcfgfile D:\Games\cs1.6\valve -wadinclude zhlt.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude offic_original.wad -wadinclude torntextures.wad -chart -estimate -texdata 51200 -lightdata 6144 "D:\Games\Valve Hammmer Editor\maps.map\aa_aaa"
Entering D:\Games\Valve Hammmer Editor\maps.map\aa_aaa.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 52428800 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[cstrike.wad]
[halflife.wad]
[offic_original.wad]
[torntextures.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 322/32768 6440/655360 ( 1.0%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 32/32767 1280/1310680 ( 0.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/52428800 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 7720 bytes ===

Including Wadfile: \games\cs1.6\valve\zhlt.wad
- Contains 3 used textures, 42.86 percent of map (8 textures in wad)
Including Wadfile: \games\cs1.6\valve\halflife.wad
- Contains 2 used textures, 28.57 percent of map (3116 textures in wad)
Including Wadfile: \games\cs1.6\valve\offic_original.wad
- Contains 2 used textures, 28.57 percent of map (101 textures in wad)

Texture usage is at 0.14 mb (of 50.00 mb MAX)
0.13 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "D:\Games\Valve Hammmer Editor\tools\hlbsp.exe"-maxnodesize 8192 -chart -estimate -texdata 51200 -lightdata 6144 "D:\Games\Valve Hammmer Editor\maps.map\aa_aaa"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 52428800 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 8192 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 43 (0.02 seconds)
BSP generation successful, writing portal file 'D:\Games\Valve Hammmer Editor\maps.map\aa_aaa.prt'
SolidBSP [hull 1] 51 (0.02 seconds)
SolidBSP [hull 2] 56 (0.02 seconds)
SolidBSP [hull 3] 49 (0.00 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 103/32768 2060/655360 ( 0.3%)
vertexes 253/65535 3036/786420 ( 0.4%)
nodes 37/32767 888/786408 ( 0.1%)
texinfos 32/32767 1280/1310680 ( 0.1%)
faces 189/65535 3780/1310700 ( 0.3%)
clipnodes 135/32767 1080/262136 ( 0.4%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 251/65535 502/131070 ( 0.4%)
surfedges 922/512000 3688/2048000 ( 0.2%)
edges 475/256000 1900/1024000 ( 0.2%)
texdata [variable] 151700/52428800 ( 0.3%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 799/524288 ( 0.2%)
7 textures referenced
=== Total BSP file data space used: 171365 bytes ===
0.11 seconds elapsed

----- END hlbsp -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "D:\Games\Valve Hammmer Editor\tools\hlrad.exe"-customshadowwithbounce -rgbtransfers -extra -bounce 20 -dscale 1 -smooth 180 -chart -estimate -texdata 51200 -lightdata 6144 -lights "D:\Games\Valve Hammmer Editor\tools\lights.rad""D:\Games\Valve Hammmer Editor\maps.map\aa_aaa"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 52428800 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 20 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 180.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]


[Reading texlights from 'D:\Games\Valve Hammmer Editor\tools\lights.rad']
[59 texlights parsed from 'D:\Games\Valve Hammmer Editor\tools\lights.rad']

[Reading texlights from 'D:\Games\Valve Hammmer Editor\tools\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC65' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC85' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86B' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86R' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC87A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC88A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC89A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC90A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC105' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC106' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC107' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'GEN_VEND1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'EMERGLIGHT' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT3A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT4A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT5A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT6A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6D' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W7' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'SKKYLITE' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9B' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9C' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3A' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3B' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3C' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3E' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'C1A3C_MAP' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight '+0~LAB_CRT8' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'ELEV2_CIEL' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'YELLOW' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'RED' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'grate_light_ury' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'quaintLight1bar' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_null' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'comp_lights2' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'light_newblue' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'C3A2_LIGHT' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'hera_light1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'LITEPANEL1' in file 'D:\Games\Valve Hammmer Editor\tools\lights.rad'!
[59 texlights parsed from 'D:\Games\Valve Hammmer Editor\tools\lights.rad']

Warning: No vis information, direct lighting only.
189 faces
Create Patches : 1860 base patches
0 opaque faces
26927 square feet [3877515.50 square inches]
5 direct lights

BuildFacelights:
(8.88 seconds)
FinalLightFace:
(0.02 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 103/32768 2060/655360 ( 0.3%)
vertexes 253/65535 3036/786420 ( 0.4%)
nodes 37/32767 888/786408 ( 0.1%)
texinfos 32/32767 1280/1310680 ( 0.1%)
faces 189/65535 3780/1310700 ( 0.3%)
clipnodes 135/32767 1080/262136 ( 0.4%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 251/65535 502/131070 ( 0.4%)
surfedges 922/512000 3688/2048000 ( 0.2%)
edges 475/256000 1900/1024000 ( 0.2%)
texdata [variable] 151700/52428800 ( 0.3%)
lightdata [variable] 57918/6291456 ( 0.9%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 799/524288 ( 0.2%)
7 textures referenced
=== Total BSP file data space used: 229283 bytes ===
9.06 seconds elapsed

----- END hlrad -----
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Downderry
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Re: Грешка при компилиране

Post by Downderry »

Я използвай смд

създай един текстов файл и напиши това

@echo off
set WADROOT=D:\cs\
set mapname=test2

hlcsg.exe -nowadtextures test2
hlbsp.exe test2
hlvis.exe test2
hlrad.exe test2

На мястото на test2 пишеш името на картата
На мястото set WADROOT=D:\cs\ пишеш пътя до твоя цс!
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