Заявки за Bullet Damage Menu.

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420 BULGARIA
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Re: Заявки за Bullet Damage Menu.

Post by 420 BULGARIA »

1.На снимката катко са
2. Zatvori menuto
3. [CS-MELE] Bullet Damage Menu
4. Ми ако може да се направи на лимит за потребителите ще е добре, а виповете колкото искат, а ако не може просто го избирам за всички
5. "само за випове" ппц b.
6. Да.
7. [CS-MELE].
8. Както е на снимката.
9. 2-3 min.
10.3000 $.
11.No.
12. Да използва.
Ново:
13. (Hud ).
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JackEyedJones
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Re: Заявки за Bullet Damage Menu.

Post by JackEyedJones »

Кода трябва да се пренапише, тъй като вече не се занимавам с това, няма и как заявката ти да се изпълни.

Бях виждал, че някъде из форума се подмята кода. Ако го намериш, дай го на някой да ти го редактира и това е. :o
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HeMcku
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Re: Заявки за Bullet Damage Menu.

Post by HeMcku »

Случайно някой да пази .sma кода?
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Re: Заявки за Bullet Damage Menu.

Post by JackEyedJones »

HeMcku wrote:Случайно някой да пази .sma кода?
Source: http://cs-bg.info/forum/viewtopic.php?p ... 3#p1510823

Code: Select all

#include <amxmodx>
#include <cstrike>
#include <colorchat>
#include <dhudmessage>

static const PLUGIN_NAME[] = "Bullet Damage Menu"
static const PLUGIN_VERS[] = "v1.0"
static const PLUGIN_AUTH[] = "KSHMR & { S p @ W n } +++"

static bool:g_damage[33]

#define FrequencyTime    600.0
#define SendQuestion   15.0
#define MIN_PLAYERS    1
#define MAX_PLAYERS    32
#define CONSTMAXMONEY   15000
#define ACCESS       ADMIN_LEVEL_D

static const gPrefix[]       = "Black-Gaming"
static const MenuTitle[]    = "\r[Black-Gaming Bullet Damage Menu] \w- \yBullet Damage \rMenu"
static const MenuButtonON[]    = "\rTurn on your \yBullet Damage"
static const MenuButtonOFF[]   = "\rTurn off \yBullet Damage"
static const MenuButtonEXIT[]    = "\rExit"
static const bulletcmds[]    = {
   "say /damage","say damage",
   "say_team damage","say_team /damage",
   "say /bullet","say bullet",
   "say_team bullet","say_team /bullet"
}

#define red   random_num(1,255)
#define green random_num(1,255)
#define blue  random_num(1,255)

static const Float:g_flCoords[][] = {
     {0.50, 0.40},{0.56, 0.44},{0.60, 0.50},{0.56, 0.56},
     {0.50, 0.60},{0.44, 0.56},{0.40, 0.50},{0.44, 0.44}
}

new g_iMaxPlayers
new g_iPlayerPos[MAX_PLAYERS+1]
new BulletMode, BulletChatMsg, BulletHudType
new BulletCost, BulletMoney, BulletRegain

public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH)
    for(new i = 0; i < sizeof(bulletcmds); i++)
    {
        register_clcmd(bulletcmds[i],"ShowMenuMODE")
    }
    
    register_event("Damage","Event_Damage","b","2>0","3=0")
    g_iMaxPlayers = get_maxplayers()
    set_task(Float:(FrequencyTime),"ShowMsg",0,"",0,"b")
    BulletMode    = register_cvar("bullet_mode","1")
    BulletChatMsg    = register_cvar("bullet_announce","1")
    BulletMoney    = register_cvar("bullet_moneyusage","0")
    BulletCost    = register_cvar("bullet_cost","0")
    BulletRegain    = register_cvar("bullet_regain","1")
    BulletHudType   = register_cvar("bullet_dhudorhud","1")
    
    server_print("-----------------------------------------")
    server_print("---PLUGIN bY KSHMR & { S p @ W n } +++---")
    server_print("----------All Rights Reserved------------")
    server_print("-----------------------------------------")
}

public ShowMsg()
{
    if (get_pcvar_num(BulletChatMsg))
    {
        new users[32], count, id
        get_players(users,count)
        
        for (new i = 0; i < count; i++)
        {
            if( count >= MIN_PLAYERS )
            {
                id = users[i]
                ColorChat(id, GREEN,"^4[%s] ^1Ako iskash da si vkliuchish Bullet Damage rejima napishi ^4/bullet^1.",gPrefix)
            }
        }
    }
}

public ShowMenuMODE(id)
{
    if (is_user_connected(id))
    {
        switch (get_pcvar_num(BulletMode))
        {
            case 1:
            { 
                if (get_user_flags(id) & ACCESS)
                {   
                    ShowMenu(id); 
                    ColorChat(id,GREEN,"^4[%s] ^1Bullet Damage Menu ^4Opened^1.",gPrefix)
                } 
                else 
                {
                    ColorChat(id,GREEN,"^4[%s] ^1Tazi komanda e samo za ^4ViP^1.",gPrefix)
                }
            }
            case 2: 
            {
                if (!(get_user_flags(id) & ACCESS))
                {   
                    ShowMenu(id); 
                    ColorChat(id,GREEN,"^4[%s] ^1Bullet Damage Menu ^4Opened^1.",gPrefix) 
                }
                else 
                {
                    ColorChat(id,GREEN,"^4[%s] ^1Bullet Damage is for ^4USERS Only^1.",gPrefix);
                }
            }
            case 3: 
            { 
                if (is_user_connected(id))
                {
                    ShowMenu(id);
                    ColorChat(id,GREEN,"^4[%s] ^1Bullet Damage Menu ^4Opened^1.",gPrefix)
                }
            }
        }
    }
}

public ShowMenu(id)
{
    if (is_user_connected(id))
    {
        new menu = menu_create(MenuTitle,"BulletHandler");

        menu_additem(menu, MenuButtonON, "", 0); // case 0
        menu_additem(menu, MenuButtonOFF, "", 0); // case 1
        
        menu_setprop(menu, MPROP_EXITNAME, MenuButtonEXIT);

        menu_display(id, menu, 0);
    }
}

public BulletHandler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_cancel(id)
        return PLUGIN_HANDLED
    }
    
    switch (item)
    {
        case 0:
        {
            if (!g_damage[id])
            {
                switch (get_pcvar_num(BulletMoney))
                {
                    case 0: 
                    { 
                        g_damage[id] = true
                        ColorChat(id,GREEN,"^4[%s] ^1You have ^4bullet damage^1.",gPrefix)
                    }
                    case 1: 
                    { 
                        if ( cs_get_user_money(id) >= get_pcvar_num(BulletCost) )
                        {
                            cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(BulletCost))
                            g_damage[id] = true
                            ColorChat(id,GREEN,"^4[%s] ^1You have ^4bullet damage^1.",gPrefix)
                        }
                        else 
                        {
                            ColorChat(id,GREEN,"^4[%s] ^1You dont have enough ^4money^1.",gPrefix)
                        }
                    }
                }
            } 
            else if (g_damage[id])
            {
                ColorChat(id,GREEN,"^4[%s] ^1Your bullet damage is already turned ^4On^1.",gPrefix)
            }
        }
        case 1:
        {   
            if(g_damage[id])
            {
                switch(get_pcvar_num(BulletRegain))
                {    
                    case 0: 
                    {
                        g_damage[id] = false
                        ColorChat(id,RED,"^4[%s] ^1You have ^3bullet damage Off^1.",gPrefix)
                    }
                    case 1: 
                    {   
                        if ( cs_get_user_money(id) <= CONSTMAXMONEY )
                        {
                            cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(BulletCost))
                            g_damage[id] = false
                            ColorChat(id,RED,"^4[%s] ^1You have ^3bullet damage Off^1.",gPrefix)
                        } 
                        else
                        {
                            g_damage[id] = false
                            ColorChat(id,RED,"^4[%s] ^1You have the maximum money^4.",gPrefix)
                            ColorChat(id,RED,"^4[%s] ^3Bullet damage Off^1.",gPrefix)
                        }
                    }
                }      
            }
            else if (!g_damage[id])
            {
                ColorChat(id,RED,"^4[%s] ^1Your bullet damage is already turned ^3Off^1.",gPrefix)
            }
        }
    }

    menu_destroy(menu)
    
    return PLUGIN_HANDLED
}

public Event_Damage(iVictim)
{
    if ( read_data(4) || read_data(5) || read_data(6) )
    {
        new id = get_user_attacker(iVictim)
      
        if ((1 <= id <= g_iMaxPlayers) && is_user_connected(id))
        {
            new iPos = ++g_iPlayerPos[id]
            
            if (iPos == sizeof(g_flCoords)) 
            {
                iPos = g_iPlayerPos[id] = 0
            }
               
            switch (get_pcvar_num(BulletHudType))
            {
                case 1:
                {
                    set_hudmessage(red,green,blue,Float:g_flCoords[iPos][0],Float:g_flCoords[iPos][1],0,6.0,3.0,0.1,0.02)
                    if (g_damage[id]) 
                    {
                        show_hudmessage(id, "%d", read_data(2))
                    }
                }
                case 2:
                {
                    set_dhudmessage(red,green,blue,Float:g_flCoords[iPos][0],Float:g_flCoords[iPos][1],0,6.0,3.0,0.1,0.02)
                    if (g_damage[id])
                    {
                        show_dhudmessage(id, "%d", read_data(2))
                    }
                }
            }
        }
    }
}


public client_putinserver(i)
{
    if(g_damage[i])
    {
        g_damage[i] = false
    }
}

public client_disconnect(i)
{
    if(g_damage[i])
    {
        g_damage[i] = false
    }
} 
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