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#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "DeviLeR")
RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawn", 1);
}
public fwdPlayerSpawn(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;
if(is_user_alive(id))
{
strip_user_weapons(id);
give_item(id, "weapon_knife");
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM);
GlavnoMenu(id);
client_print(id, print_center, "Choose your free weapons!")
}
return PLUGIN_HANDLED;
}
public GlavnoMenu(id)
{
new menu = menu_create("\yChoose your weapons:", "opciq")
menu_additem(menu, "\wM4A1 Carbine + Deagle", "1", 0)
menu_additem(menu, "\wAK-47 Kalashnikov + Deagle", "2", 0)
menu_additem(menu, "\wAWP Magnum Sniper + Deagle", "3", 0)
menu_additem(menu, "\wSG-550 Auto-Sniper + Deagle", "4", 0)
menu_additem(menu, "\wM249 Para Machinegun + Deagle", "5", 0)
menu_additem(menu, "\wXM1014 + Deagle", "6", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_NEVER)
menu_display(id, menu, 0)
}
public opciq(id, menu, item)
{
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
switch(key)
{
case 1:
{
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
}
case 2:
{
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
}
case 3:
{
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
}
case 4:
{
give_item(id, "weapon_sg550")
cs_set_user_bpammo(id, CSW_SG550, 90)
}
case 5:
{
give_item(id, "weapon_m249")
cs_set_user_bpammo(id, CSW_M249, 200)
}
case 6:
{
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 90)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED_MAIN;
}