компилирах си карта , но когато ми отвори играта и не ми дава да вляза сървъра , да видя картата
Code: Select all
Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 48
Exe version 1.1.2.7 (cstrike)
Exe build: 13:14:12 Aug 29 2013 (6153)
128.0 Mb heap
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 630/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 361.43
GL_SIZES: r:8 g:8 b:8 a:0 depth:24
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 353 text messages
WARNING: failed to locate sequence file global
joystick not found -- driver not present
execing hw/geforce.cfg
execing valve.rc
execing language.cfg
execing autoexec.cfg
execing violence.cfg
"deathmatch" changed to "1"
execing hw/geforce.cfg
execing config.cfg
"sv_aim" changed to "0"
Adding: cstrike/dlls\mp.dll
Dll loaded for mod Counter-Strike
warning: MP3_InitStream(29, media\gamestartup.mp3) failed
map change failed: 'deathrace_test' not found on server.
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
CL_HookEvent: Called on existing hook, updating event hook
joystick not found -- driver not present
Даже не мога да компилирам и .bsp без running game
Code: Select all
** Executing...
** Command: Change Directory
** Parameters: E:\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test.map" "C:\Users\PC\Desktop\map\deathrace_test.map"
** Executing...
** Command: E:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test"
Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlcsg Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-clipeconomy : turn clipnode economy mode on
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-wadcfgfile file : load wad configuration from a file
-wadconfig name : load wad configuration from a group in wad.cfg
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-noresetlog : Do not delete log file
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-nonullifytrigger: don't remove 'aaatrigger' texture
-nolightopt : don't optimize engine light entities
-notextconvert : don't convert game_text message to UTF8 format
-dev # : compile with developer message
-wadautodetect : Force auto-detection of wadfiles
-scale # : Scale the world. Use at your own risk.
mapfile : The mapfile to compile
** Executing...
** Command: E:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test"
Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlbsp Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-nobrink : Don't smooth brinks (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noinsidefill : Don't fill empty spaces
-noopt : Don't optimize planes on BSP write (not for final runs)
-noclipnodemerge: Don't optimize clipnodes
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
-viewportal : Show portal boundaries in 'mapname_portal.pts' file
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile