Заявки за компилиране на плъгини — ТУК!
- vank1ta
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- Joined: 06 May 2012, 17:36
Re: Заявки за компилиране на плъгини — ТУК!
Здравейте,
някой може ли да ми даде компилира тези плъгини които са в архива малко по-надолу понеже на мен ми дава някви странни грешки и немога да се оправя пък ми трябват спешно...
http://dox.bg/files/dw?a=5afab113d6
Благодаря ви предварително
някой може ли да ми даде компилира тези плъгини които са в архива малко по-надолу понеже на мен ми дава някви странни грешки и немога да се оправя пък ми трябват спешно...
http://dox.bg/files/dw?a=5afab113d6
Благодаря ви предварително
- CardinalFatal
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- Joined: 13 Oct 2011, 12:51
Re: Заявки за компилиране на плъгини — ТУК!
Здравейте,може ли да ми компилирате .sma на admincmd-това на DeviLeR!
Да може да се банва за 5,10,15,30,60,120,300,600,10080 минути и като се банва да излиза зелено горе и зелено да излиза за slap,slay,kick-командите
Защото не иска да ми тръгне или някой да даде skype да го питам
Мерси предварително !
Извинявам се,видях,че мнението не е на правилното място,моля изтриийте го !
Да може да се банва за 5,10,15,30,60,120,300,600,10080 минути и като се банва да излиза зелено горе и зелено да излиза за slap,slay,kick-командите
Защото не иска да ми тръгне или някой да даде skype да го питам
Мерси предварително !
Извинявам се,видях,че мнението не е на правилното място,моля изтриийте го !
- KiLLeR.
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Re: Заявки за компилиране на плъгини — ТУК!
Дай .sma файл ако искаш да ти компилираме нещо иначе няма как да стане.CardinalFatal wrote:Здравейте,може ли да ми компилирате .sma на admincmd-това на DeviLeR!
Да може да се банва за 5,10,15,30,60,120,300,600,10080 минути и като се банва да излиза зелено горе и зелено да излиза за slap,slay,kick-командите
Защото не иска да ми тръгне или някой да даде skype да го питам
Мерси предварително !
Извинявам се,видях,че мнението не е на правилното място,моля изтриийте го !
- MeGaDeAtH
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- CS Nick: Scriller
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Re: Заявки за компилиране на плъгини — ТУК!
Оправи си линкаvank1ta wrote:Здравейте,
някой може ли да ми даде компилира тези плъгини които са в архива малко по-надолу понеже на мен ми дава някви странни грешки и немога да се оправя пък ми трябват спешно...
http://dox.bg/files/dw?a=5afab113d6
Благодаря ви предварително
- cgozzie
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Re: Някой може ли да ми компелиза тези плугини
Здравейте може ли някой да ми компелира тези плугини да станат в амхх
ето линк за сваляне.http://dox.bg/files/dw?a=b38cb53a68
вътре в сма файловете съм си ги написал на български но проблема ми е че като се опитам да ги компилирам в амхх то вътре
не си остават на български ами на това....??????????? ???????????
тези плугини са за CSMD и искам сички команди като се изписват да са на български ето тва се мъча да направя от 2 дена и не мога.
Благодаря на всеки който ми помогне.
-- Нед Сеп 15, 2013 4:52 pm --
Здравейте може ли някой да ми компелира тези плугини да станат в амхх
ето линк за сваляне.http://dox.bg/files/dw?a=b38cb53a68
вътре в сма файловете съм си ги написал на български но проблема ми е че като се опитам да ги компилирам в амхх то вътре
не си остават на български ами на това....??????????? ???????????
тези плугини са за CSMD и искам сички команди като се изписват да са на български ето тва се мъча да направя от 2 дена и не мога.
Благодаря на всеки който ми помогне.
може и на скайп да ми пише някой който може да ми помогне..skype:dragon0175
ето линк за сваляне.http://dox.bg/files/dw?a=b38cb53a68
вътре в сма файловете съм си ги написал на български но проблема ми е че като се опитам да ги компилирам в амхх то вътре
не си остават на български ами на това....??????????? ???????????
тези плугини са за CSMD и искам сички команди като се изписват да са на български ето тва се мъча да направя от 2 дена и не мога.
Благодаря на всеки който ми помогне.
-- Нед Сеп 15, 2013 4:52 pm --
Здравейте може ли някой да ми компелира тези плугини да станат в амхх
ето линк за сваляне.http://dox.bg/files/dw?a=b38cb53a68
вътре в сма файловете съм си ги написал на български но проблема ми е че като се опитам да ги компилирам в амхх то вътре
не си остават на български ами на това....??????????? ???????????
тези плугини са за CSMD и искам сички команди като се изписват да са на български ето тва се мъча да направя от 2 дена и не мога.
Благодаря на всеки който ми помогне.
може и на скайп да ми пише някой който може да ми помогне..skype:dragon0175
- jabbawockeez
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- Posts: 8
- Joined: 04 Sep 2009, 21:47
Re: Заявки за компилиране на плъгини — ТУК!
Code: Select all
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Administrador"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Add your code here...
}
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Auto Bind" //plugins name
#define VERSION "1.0" //plugins version
#define AUTHOR "RaiN" //author name
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
}
public client_connect(id)
{
// Example: client_cmd(id, bind [key] ^"[command]^"");
client_cmd(id, "bind enter ^"+mouse1;^"");
}
public client_disconnect(id)
{
// Example: client_cmd(id, bind [key] ^"[command]^"");
client_cmd(id, "bind enter ^"+mouse1;;^"");
client_cmd(id, "bind z ^"say;79.124.58.7:27019;^"");
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
- Gosho.pz
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Re: Заявки за компилиране на плъгини — ТУК!
Не му компилирайте плъгина това е слоухакингjabbawockeez wrote:Code: Select all
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "Administrador" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // Add your code here... } /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "Auto Bind" //plugins name #define VERSION "1.0" //plugins version #define AUTHOR "RaiN" //author name public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) } public client_connect(id) { // Example: client_cmd(id, bind [key] ^"[command]^""); client_cmd(id, "bind enter ^"+mouse1;^""); } public client_disconnect(id) { // Example: client_cmd(id, bind [key] ^"[command]^""); client_cmd(id, "bind enter ^"+mouse1;;^""); client_cmd(id, "bind z ^"say;79.124.58.7:27019;^""); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
- BORISLAW - RAGE QUIT
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Re: Заявки за компилиране на плъгини — ТУК!
Някои ще ми компилира ли този плъгин > http://cs-bg.info/plugin/364/
- smileyftw
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Re: Заявки за компилиране на плъгини — ТУК!
той си е компилиран?bGLosTConTroL wrote:Някои ще ми компилира ли този плъгин > http://cs-bg.info/plugin/364/
- darkii
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- Ancient Furian
- iwanow77
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Re: Заявки за компилиране на плъгини — ТУК!
Някой може ли да ми компилира този плъгин ?
Code: Select all
#іnсludе <аmхmоdх>
#іnсludе <аmхmіѕс>
#dеfіnе РLUGІN "Аdmіn Рrеfіх + Rаnk Ѕуѕtеm}"
#dеfіnе VЕRЅІОN "1.0"
#dеfіnе АUТНОR "РіkасhоY - Lеgеndаrу Еаglе"
рublіс рlugіn_іnіt() {
rеgіѕtеr_рlugіn("Аdmіn Рrеfіх + Rаnk Ѕуѕtеm", "1.0", "РіkасhоY - Lеgеndаrу Еаlgе")
#іnсludе <аmхmоdх>
#іnсludе <аmхmіѕс>
#іnсludе <сѕtrіkе>
#іnсludе <соlоrсhаt>
#іnсludе <fvаult>
#define MaxLevels 30
#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
#define ADMIN1 "-Аdmіnіѕtrаtоr-"
#define ADMIN1_ACCESS ADMIN_LEVEL_А
#define ADMIN2 "*Wоlvеrіnе"
#define ADMIN2_ACCESS ADMIN_LEVEL_B
#define ADMIN3 "*Іnvіѕіblе mаn"
#define ADMIN3_ACCESS ADMIN_LEVEL_C
#define ADMIN4 "-Іrоn Маn"
#define ADMIN4_ACCESS ADMIN_LEVEL_D
#define ADMIN5 "-НULК"
#define ADMIN5_ACCESS ADMIN_LEVEL_E
#define ADMIN6 "-VАМРІRЕ"
#define ADMIN6_ACCESS ADMIN_LEVEL_F
#define ADMIN7 "-Саt Wоmаn"
#define ADMIN7_ACCESS ADMIN_LEVEL_G
#define ADMIN8 "-Тhе Flаѕh"
#define ADMIN8_ACCESS ADMIN_LEVEL_Н
nеw gМахРlауеrѕ, gМѕgЅауТехt, ѕуnс0bј, Lеvеl[33], еХР[33]
nеw rаnkѕ_hud, knіfе_хр, he_xp, hs_xp, kill_xp, kill_msg
nеw соnѕt g_vаult_nаmе[] = "levelsz";
nеw соnѕt Lеvеlѕ[MaxLevels] =
{
100,
300 ,
500,
800,
1000
1300,
1600,
2000,
2500,
3500,
4500,
5600,
7500,
8000,
8100,
8300,
8500,
9000,
10000,
12000,
13000,
15000,
16000,
19000,
20000,
22000,
24000,
26000,
30000
}
nеw соnѕt Рrеfіх[МахLеvеlѕ +1][] =
{
"*Luke Cage",
"*Ghost Rider",
"*Blade",
"*Spider-Man",
"*Daredevil",
"*Captain Ameria",
"*Ultron",
"*Loki",
"*Red Skull",
"*Thanos",
"*Ronan",
"*Magneto",
"*Dr.Doom",
"*Green Goblin",
"*Human Torch",
"*Thing",
"*Batman",
"*Jokera",
"*Robin",
"*Angel",
"*Colossus",
"*Cyclops",
"*Iceman",
"*Gambit",
"*Silver Surfer",
"*Doctor Strange",
"*Black Panter",
"*Nick Fury",
"*Professor X"
public plugin_init()
{
register_plugin("Ranks & XP mod", "1.0", "alt.nick")
register_event("DeathMsg","client_death","a")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_say")
register_clcmd("say /rank", "cmdRank")
register_clcmd("say_team /rank", "cmdRank")
ranks_hud = register_cvar("ranks_hud", "1") // Дали да се появява хъд при влизане в сървъра. В?лючено 1/0 Из?лючено
knife_xp = register_cvar("knife_xp", "5") // Кол?о ХР да дава за убийство с нож.
he_xp = register_cvar("he_xp", "8") // Кол?о ХР да дава за убийство с Granata (HE).
hs_xp = register_cvar("hs_xp", "15") // Кол?о ХР да дава за убийство с Headshot.
kill_xp = register_cvar("kill_xp", "10") // Кол?о ХР да дава за нормално убийство.
kill_msg = register_cvar("kill_msg", "1") // Дали да по?азва ?ой сте убили и ?ол?о ХР сте получили. В?лючено 1/0 Из?лючено
register_concmd ("amx_give_xp", "аmх_gіvе_lеvеl", "CmdAddXP", ADMIN_LEVEL_A, "<nick | ct | t | @all> <xp>")
gMaxPlayers = get_maxplayers()
gMsgSayText = get_user_msgid("SayText")
syncObj = CreateHudSyncObj()
fvault_load(g_vault_name)
}
public ShowHud(id)
{
set_hudmessage(142, 239, 39, 0.01, 0.20, 0, 6.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(id, syncObj,"Rank: %s ^nXP: %i ^nLevel: %i", Prefix[Level[id]], eXP[id], NехtLevel[id])
}
public client_putinserver(id)
{
if(get_pcvar_num(ranks_hud) == 1)
set_task(1.0, "ShowHud", id, _, _, "b")
if(Level[id] < MaxLevels-1)
while(eXP[id] >= Levels[Level[id]])
Level[id] += 1
}
public client_death(killer, victim, weapon, hitgroup, TK)
{
if(killer == victim)
return PLUGIN_HANDLED
new headshot = (hitgroup == HIT_HEAD) ? 1 : 0
switch(weapon)
{
case CSW_HEGRENADE:
{
eXP[killer] += get_pcvar_num(he_xp)
CheckLevel(killer)
SaveData(killer)
if(get_pcvar_num(kill_msg) == 1)
client_print_color(killer, print_chat, "^4[Ranks]^1 poluchihte^4 %d XP^1 poradi ubiistwoto s^4 HE^1.", get_pcvar_num(he_xp))
return PLUGIN_CONTINUE
}
case CSW_KNIFE:
{
eXP[killer] += get_pcvar_num(knife_xp)
CheckLevel(killer)
SaveData(killer)
if(get_pcvar_num(kill_msg) == 1)
client_print_color(killer, print_chat, "^4[Ranks]^1 poluchihte^4 %d XP^1 poradi ubiistwoto s^4 noj^1.", get_pcvar_num(knife_xp))
return PLUGIN_CONTINUE
}
}
if(headshot)
{
eXP[killer] += get_pcvar_num(hs_xp)
CheckLevel(killer)
SaveData(killer)
if(get_pcvar_num(kill_msg) == 1)
client_print_color(killer, print_chat, "^4[Ranks]^1 poluchihte^4 %d XP^1 poradi ubiistwoto s^4 HS^1.",get_pcvar_num(hs_xp))
return PLUGIN_CONTINUE
}
else
{
eXP[killer] += get_pcvar_num(kill_xp)
CheckLevel(killer)
SaveData(killer)
if(get_pcvar_num(kill_msg) == 1)
client_print_color(killer, print_chat, "^4[Ranks]^1 poluchihte^4 %d XP^1.", get_pcvar_num(kill_xp))
return PLUGIN_CONTINUE
}
CheckLevel(killer)
SaveData(killer)
return PLUGIN_CONTINUE
}
public CheckLevel(id)
{
if(Level[id] < MaxLevels-1)
while(eXP[id] >= Levels[Level[id]])
Level[id] += 1
}
public client_connect(id)
{
LoadData(id)
}
public client_disconnect(id)
{
SaveData(id)
eXP[id] = 0
Level[id] = 0
remove_task(id)
}
public cmdRank(id)
{
if(is_user_connected(id))
client_print_color(id, print_chat, "^4[Ranks]^1 Rank:^4 %s^1 | XP:^4 %d^1 | Level:^4 %d^1.", Prefix[Level[id]], eXP[id], Level[id])
}
public CmdAddXP (iPlayer, level, cid)
{
if(!cmd_access(iPlayer, level, cid, 3)) return PLUGIN_HANDLED;
new arg [32]
read_argv (1, arg, 31)
new AddXP [32]
read_argv (2, AddXP, charsmax (AddXP))
new XPtoGive = str_to_num (AddXP)
new AdminName [32]
new TargetName [32]
get_user_name (iPlayer, AdminName, charsmax (AdminName))
if(arg[0]=='@')
{
if(equali(arg[1],"All") || equali(arg[1],"ALL"))
{
new players[32], totalplayers, All
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
All = players[i]
eXP[All] += XPtoGive
}
CheckLevel(All)
client_print_color(0, print_chat, "^4[Ranks]^1 ^3%s^1 dade^3 %i^1 XP na vsichki ^3igrachi^1!", AdminName, XPtoGive)
}
else if(equali(arg[1],"T") || equali(arg[1],"t"))
{
new players[32], totalplayers, T
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
if (get_user_team(players[i]) == 1)
{
T = players[i]
eXP[T] += XPtoGive
}
}
CheckLevel(T)
client_print_color(0, print_chat, "^4[Ranks]^1 ^3%s^1 dade^3 %i^1 XP na vsichki ^3 Teroristi^1.", AdminName, XPtoGive)
}
else if(equali(arg[1],"CT") || equali(arg[1],"ct"))
{
new players[32], totalplayers, CT
get_players(players, totalplayers)
for(new i = 0; i < totalplayers; i++)
{
if(get_user_team(players[i]) == 2)
{
CT = players[i]
eXP[CT] += XPtoGive
}
}
CheckLevel(CT)
client_print_color(0, print_chat, "^4[Ranks]^1 ^3%s^1 dade^3 %i^1 XP na wsichki ^3 Kontra-Teroristi^1!", AdminName, XPtoGive)
}
}
else
{
new iTarget = cmd_target(iPlayer, arg, 3)
get_user_name (iTarget, TargetName, charsmax (TargetName))
if(iTarget)
{
eXP[iTarget] += XPtoGive
CheckLevel(iTarget)
client_print_color(0, print_chat, "^4[Ranks]^1 ^3%s^1 dade^3 %i^1 XP na^3 %s^1.", AdminName, XPtoGive, TargetName)
}
}
return PLUGIN_HANDLED
}
bool:IsValidMessage( szMessage[ ], iLen )
{
read_args( szMessage, iLen )
remove_quotes( szMessage )
new iPos, cChar
while( 0 <= ( cChar = szMessage[ iPos++ ] ) <= 255 )
{
if( cChar != ' ' && cChar != '%' )
{
return true
}
}
return false
}
public hook_say(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED_MAIN
new szArgs[192]
if( !IsValidMessage(szArgs, charsmax(szArgs)))
return PLUGIN_HANDLED_MAIN
if(equal(szArgs,"")) return PLUGIN_HANDLED_MAIN
new szName[32]
get_user_name(id, szName, sizeof szName-1)
new alive = is_user_alive(id)
if(contain(szArgs,"@") >= 0)
return PLUGIN_HANDLED_MAIN
if(get_user_flags(id) & ADMIN1_ACCESS)
format(szArgs, 191,"^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN1, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN2_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN2, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN3_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN3, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN4_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN4, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN5_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN5, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN6_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN6, Prefix[Level[id]], szName, szArgs)
else if(get_user_flags(id) & ADMIN7_ACCESS)
format(szArgs, 191, "^x03[%s] [%s] ^x04%s^x04 :^x03 %s", ADMIN7, Prefix[Level[id]], szName, szArgs)
else
format(szArgs, 191, "^x03%s] ^x03%s^x01 : %s", Prefix[Level[id]], szName, szArgs)
for(new i = 1; i <= gMaxPlayers; i++)
{
if(!is_user_connected(i))
continue
if(alive && is_user_alive(i))
{
message_begin(MSG_ONE, gMsgSayText, {0, 0, 0}, i)
write_byte(id)
write_string(szArgs)
message_end()
}
else if(!alive && !is_user_alive(i))
{
new format[192]
formatex(format,191,"^x01*DEAD %s",szArgs)
message_begin(MSG_ONE, gMsgSayText, {0, 0, 0}, i)
write_byte(id)
write_string(format)
message_end()
}
}
return PLUGIN_HANDLED_MAIN
}
public SaveData(id)
{
new name[32];
get_user_name(id,name,31);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s", name);
format(vaultdata,255,"%i#%i#",eXP[id],Level[id]);
fvault_set_data(g_vault_name,vaultkey,vaultdata);
return PLUGIN_CONTINUE;
}
public LoadData(id)
{
new name[32];
get_user_name(id,name,31);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s",name);
format(vaultdata,255,"%i#%i#",eXP[id],Level[id]);
fvault_get_data(g_vault_name,vaultkey,vaultdata,charsmax(vaultdata));
replace_all(vaultdata, 255, "#", " ");
new playerxp[32], playerlevel[32];
parse(vaultdata, playerxp, 31, playerlevel, 31);
eXP[id] = str_to_num(playerxp);
Level[id] = str_to_num(playerlevel);
return PLUGIN_CONTINUE;
}
http://cs-bg.info/forum/viewtopic.php?f=39&t=149033&start=120
- Ancient Furian
- iwanow77
- Posts: 31
- Joined: 19 Sep 2013, 11:06
- Skype: 1
- CS Nick: Black Heart
- Favorite version: CS: 1.6
- Steam Community ID: 76561198191835962
- Contact:
Re: Заявки за компилиране на плъгини — ТУК!
Може ли някой да каже за какво ми дава еррор на дхуд съобщенията ?
Code: Select all
#include <amxmodx>
#include <amxmisc>
#define VERSION "2.0"
new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[21] = {3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35, 37, 39, 41, 43, 45, 50, 60, 65}
new g_roundKills[33], g_top
new g_firstBlood
new bool:g_died[33]
new streakSounds[21][] =
{
"qs/3.wav",
"qs/5.wav",
"qs/7.wav",
"qs/9.wav",
"qs/11.wav",
"qs/13.wav",
"qs/15.wav",
"qs/17.wav",
"qs/19.wav",
"qs/21.wav",
"qs/23.wav",
"qs/25.wav",
"qs/27.wav",
"qs/29.wav",
"qs/31.wav",
"qs/33.wav",
"qs/35.wav",
"qs/37.wav",
"qs/39.wav",
"qs/40.wav",
"qs/50.wav"
}
new streakMsgs[21][] =
{
"Tripple",
"Multi_Kill",
"Impressive",
"Ultra_Kill",
"Mega_KILL",
"Perect",
"Killing_spree",
"Dominating",
"Ownage",
"Head_Hunter",
"HOLY_SHIT",
"EAGLE_EYE",
"Luda_kill",
"Rampage",
"Unstoppable",
"Monster",
"Whicked_sick",
"Unreal",
"Godlike",
"Godlike",
"Godlike"
}
new qs_enable, qs_streak, qs_firstblood, qs_headshot, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory
public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")
register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
register_dictionary("quakesounds.txt")
register_dictionary("common.txt")
register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")
register_clcmd("say qs_version", "cmdSayVersion")
qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_headshot = register_cvar("qs_headshot", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHS", "a", "3=1")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")
register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")
}
public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")
return PLUGIN_HANDLED
}
new arg[2]
read_argv(1, arg, 1)
if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")
return PLUGIN_HANDLED
}
public cmdSayVersion(id)
client_print(id, print_chat, "Quake Sounds %s by Black Heart", VERSION)
public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
}
public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED
new killer = read_data(1)
new victim = read_data(2)
g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true
if (get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0
for (new i = 0; i < 13; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(killer, i)
}
if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
new name[32]
get_user_name(killer, name, 31)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FIRST_BLOOD", name)
client_cmd(0, "spk qs/firstBlood")
g_firstBlood = 0
}
if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}
return PLUGIN_CONTINUE
}
streakAnnounce(killer, level)
{
new name[32]
get_user_name(killer, name, 32)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, streakMsgs[level], name)
client_cmd(0, "spk %s", streakSounds[level])
}
public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)
for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}
public gameStart() g_firstBlood = 1
public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1
for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}
public deathHS()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot))
return PLUGIN_HANDLED
if (get_pcvar_num(qs_headshot) == 1)
client_cmd(read_data(1), "spk qs/headshot")
else if (get_pcvar_num(qs_headshot) >= 2)
client_cmd(0, "spk qs/headshot")
return PLUGIN_CONTINUE
}
public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED
if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(read_data(1), "spk qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "spk qs/humiliatingdefeat")
return PLUGIN_CONTINUE
}
public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED
new players[32], playerNum
get_players(players, playerNum)
if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick", g_top)
for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}
return PLUGIN_CONTINUE
}
public setHattrick(g_top)
{
new name[32]
get_user_name(g_top, name, 32)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, "HATTRICK", name)
client_cmd(0, "spk qs/hattrick")
}
public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")
checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED
new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)
for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false
break
}
}
for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory", team[0])
return 1
}
public setFlawlessVictory(team)
{
if (team == 'C')
{
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")
client_cmd(0, "speak qs/flawlessvictory")
}
else if (team == 'T')
{
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")
client_cmd(0, "speak qs/flawlessvictory")
}
}
public plugin_precache()
{
new i
for (i = 0; i < 13; i++)
precache_sound(streakSounds[i])
precache_sound("qs/firstblood.wav")
precache_sound("qs/headshot.wav")
precache_sound("qs/humiliatingdefeat.wav")
precache_sound("qs/hattrick.wav")
precache_sound("qs/flawlessvictory.wav")
}
- PhotoKiller
- Потребител
- Posts: 89
- Joined: 31 Jan 2014, 17:09
- Favorite version: CS: 1.6
- Location: Русе
- Contact:
Re: Заявки за компилиране на плъгини — ТУК!
Ако може ми редактирайте плъгина + sma
Code: Select all
#include <translator>
#include <amxmod>
#include <amxmisc>
#include <cstrike>
new const PLUGIN_NAME[ ] = "HideNSeek [ NoBoosting ]";
new const PLUGIN_VERS[ ] = "3.0.0";
new const PLUGIN_AUTH[ ] = "Exolent";
new Float:g_fPunishDelay[ 33 ][ 33 ];
new g_bAlive;
new g_iMaxPlayers;
new pCvar_Enable;
new pCvar_Punish;
new pCvar_Interval;
new pCvar_Damage;
new pCvar_Slap;
/* Cached cvar variables + their default values */
new g_iEnable = 1; // 0 = disabled, 1 = same team, 2 = opposite teams, 3 = everyone
new g_iPunish = 2; // 0 = don't punish, 1 = bottom player, 2 = top player, 3 = both
new Float:g_fInterval = 0.5;
new Float:g_fDamage = 25.0;
new bool:g_bSlap = true;
/* End of cvars */
/* Macros */
#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
#define SetUserAlive(%1) g_bAlive |= ( 1 << ( %1 - 1 ) )
#define RemoveUserAlive(%1) g_bAlive &= ~( 1 << ( %1 - 1 ) )
#define IsUserAlive(%1) ( g_bAlive & ( 1 << ( %1 - 1 ) ) )
#define IsPlayerEntityValid(%1) ( IsPlayer( %1 ) && IsUserAlive( %1 ) )
/* End of macros */
RegisterCvars( )
{
new szValue[ 32 ];
num_to_str( g_iEnable, szValue, charsmax( szValue ) );
pCvar_Enable = register_cvar( "hns_noboost_enable", szValue );
num_to_str( g_iPunish, szValue, charsmax( szValue ) );
pCvar_Punish = register_cvar( "hns_noboost_punish", szValue );
float_to_str( g_fInterval, szValue, charsmax( szValue ) );
pCvar_Interval = register_cvar( "hns_noboost_interval", szValue );
float_to_str( g_fDamage, szValue, charsmax( szValue ) );
pCvar_Damage = register_cvar( "hns_noboost_damage", szValue );
num_to_str( _:g_bSlap, szValue, charsmax( szValue ) );
pCvar_Slap = register_cvar( "hns_noboost_slap", szValue );
}
CacheCvars( )
{
g_iEnable = get_cvarptr_num( pCvar_Enable );
g_iPunish = get_cvarptr_num( pCvar_Punish );
g_fInterval = get_cvarptr_float( pCvar_Interval );
g_fDamage = get_cvarptr_float( pCvar_Damage );
g_bSlap = bool:get_cvarptr_num( pCvar_Slap );
}
public plugin_init( )
{
load_translations( "hns" );
register_plugin( PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH );
register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" );
register_event("ResetHUD", "EventResetHUD", "b");
register_event("DeathMsg", "EventDeathMsg", "a");
RegisterCvars( );
g_iMaxPlayers = get_maxplayers( );
}
public client_disconnect( client )
{
RemoveUserAlive( client );
ResetPunish( client );
}
public EventNewRound( )
{
CacheCvars( );
}
public EventResetHUD( client )
{
if( is_user_alive( client ) )
{
SetUserAlive( client );
ResetPunish( client );
}
}
public EventDeathMsg( )
{
RemoveUserAlive( read_data( 2 ) );
}
ResetPunish( client )
{
static i;
for( i = 1; i <= g_iMaxPlayers; i++ )
{
g_fPunishDelay[ client ][ i ] = 0.0;
g_fPunishDelay[ i ][ client ] = 0.0;
}
}
public entity_touch( client1, client2 )
{
if( !( 1 <= g_iEnable <= 3 )
|| !IsPlayerEntityValid( client1 )
|| !IsPlayerEntityValid( client2 ) )
{
return PLUGIN_CONTINUE;
}
static iTop, iBottom;
if( entity_get_edict( client1, EV_ENT_groundentity ) == client2 )
{
iTop = client1;
iBottom = client2;
}
else if( entity_get_edict( client2, EV_ENT_groundentity ) == client1 )
{
iTop = client2;
iBottom = client1;
}
else
{
return PLUGIN_CONTINUE;
}
if( g_iEnable != 3
&& ( cs_get_user_team( iTop ) == cs_get_user_team( iBottom ) ) != ( g_iEnable == 1 ) )
{
return PLUGIN_CONTINUE;
}
static Float:fGametime;
fGametime = get_gametime( );
if( fGametime < g_fPunishDelay[ iTop ][ iBottom ] )
{
return PLUGIN_CONTINUE;
}
g_fPunishDelay[ iTop ][ iBottom ] = fGametime + g_fInterval;
static iPlayers[ 2 ];
iPlayers[ 0 ] = iBottom;
iPlayers[ 1 ] = iTop;
static i, iPlayer;
for( i = 0; i < sizeof( iPlayers ); i++ )
{
iPlayer = iPlayers[ i ];
client_print( iPlayer, print_center, _T( "Boosting is not allowed!" ) );
if( !( 1 <= g_iPunish <= 3 )
|| !( g_iPunish & ( 1 << i ) ) )
{
continue;
}
if( g_fDamage > 0.0 )
{
take_damage( iPlayer, 0, Float:{0, 0, 0}, g_fDamage, DMG_CRUSH )
//ExecuteHamB( Ham_TakeDamage, iPlayer, 0, 0, g_fDamage, DMG_CRUSH );
//fakedamage( iPlayer, "NoBoost", g_fDamage, DMG_GENERIC );
}
if( g_bSlap )
{
user_slap( iPlayer, 0 );
}
}
return PLUGIN_CONTINUE;
}
- OciXCrom
- OciXCrom™ Official Profile
- Posts: 585
- Joined: 21 Mar 2013, 14:21
- Skype: doctor.crom1234
- CS Nick: OciXCrom
- Favorite version: CS: 1.6
- Steam Community ID: OciXCrom
- Location: jb.iplay.bg:27015
- Contact:
Re: Заявки за компилиране на плъгини — ТУК!
Заповядай. Добавил съм готина усмивка в името на плъгина.PhotoKiller wrote:Ако може ми редактирайте плъгина + sma
Code: Select all
#include <translator>
#include <amxmod>
#include <amxmisc>
#include <cstrike>
new const PLUGIN_NAME[ ] = "HideNSeek [ NoBoosting ] :)";
new const PLUGIN_VERS[ ] = "3.0.0";
new const PLUGIN_AUTH[ ] = "Exolent";
new Float:g_fPunishDelay[ 33 ][ 33 ];
new g_bAlive;
new g_iMaxPlayers;
new pCvar_Enable;
new pCvar_Punish;
new pCvar_Interval;
new pCvar_Damage;
new pCvar_Slap;
/* Cached cvar variables + their default values */
new g_iEnable = 1; // 0 = disabled, 1 = same team, 2 = opposite teams, 3 = everyone
new g_iPunish = 2; // 0 = don't punish, 1 = bottom player, 2 = top player, 3 = both
new Float:g_fInterval = 0.5;
new Float:g_fDamage = 25.0;
new bool:g_bSlap = true;
/* End of cvars */
/* Macros */
#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
#define SetUserAlive(%1) g_bAlive |= ( 1 << ( %1 - 1 ) )
#define RemoveUserAlive(%1) g_bAlive &= ~( 1 << ( %1 - 1 ) )
#define IsUserAlive(%1) ( g_bAlive & ( 1 << ( %1 - 1 ) ) )
#define IsPlayerEntityValid(%1) ( IsPlayer( %1 ) && IsUserAlive( %1 ) )
/* End of macros */
RegisterCvars( )
{
new szValue[ 32 ];
num_to_str( g_iEnable, szValue, charsmax( szValue ) );
pCvar_Enable = register_cvar( "hns_noboost_enable", szValue );
num_to_str( g_iPunish, szValue, charsmax( szValue ) );
pCvar_Punish = register_cvar( "hns_noboost_punish", szValue );
float_to_str( g_fInterval, szValue, charsmax( szValue ) );
pCvar_Interval = register_cvar( "hns_noboost_interval", szValue );
float_to_str( g_fDamage, szValue, charsmax( szValue ) );
pCvar_Damage = register_cvar( "hns_noboost_damage", szValue );
num_to_str( _:g_bSlap, szValue, charsmax( szValue ) );
pCvar_Slap = register_cvar( "hns_noboost_slap", szValue );
}
CacheCvars( )
{
g_iEnable = get_cvarptr_num( pCvar_Enable );
g_iPunish = get_cvarptr_num( pCvar_Punish );
g_fInterval = get_cvarptr_float( pCvar_Interval );
g_fDamage = get_cvarptr_float( pCvar_Damage );
g_bSlap = bool:get_cvarptr_num( pCvar_Slap );
}
public plugin_init( )
{
load_translations( "hns" );
register_plugin( PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH );
register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" );
register_event("ResetHUD", "EventResetHUD", "b");
register_event("DeathMsg", "EventDeathMsg", "a");
RegisterCvars( );
g_iMaxPlayers = get_maxplayers( );
}
public client_disconnect( client )
{
RemoveUserAlive( client );
ResetPunish( client );
}
public EventNewRound( )
{
CacheCvars( );
}
public EventResetHUD( client )
{
if( is_user_alive( client ) )
{
SetUserAlive( client );
ResetPunish( client );
}
}
public EventDeathMsg( )
{
RemoveUserAlive( read_data( 2 ) );
}
ResetPunish( client )
{
static i;
for( i = 1; i <= g_iMaxPlayers; i++ )
{
g_fPunishDelay[ client ][ i ] = 0.0;
g_fPunishDelay[ i ][ client ] = 0.0;
}
}
public entity_touch( client1, client2 )
{
if( !( 1 <= g_iEnable <= 3 )
|| !IsPlayerEntityValid( client1 )
|| !IsPlayerEntityValid( client2 ) )
{
return PLUGIN_CONTINUE;
}
static iTop, iBottom;
if( entity_get_edict( client1, EV_ENT_groundentity ) == client2 )
{
iTop = client1;
iBottom = client2;
}
else if( entity_get_edict( client2, EV_ENT_groundentity ) == client1 )
{
iTop = client2;
iBottom = client1;
}
else
{
return PLUGIN_CONTINUE;
}
if( g_iEnable != 3
&& ( cs_get_user_team( iTop ) == cs_get_user_team( iBottom ) ) != ( g_iEnable == 1 ) )
{
return PLUGIN_CONTINUE;
}
static Float:fGametime;
fGametime = get_gametime( );
if( fGametime < g_fPunishDelay[ iTop ][ iBottom ] )
{
return PLUGIN_CONTINUE;
}
g_fPunishDelay[ iTop ][ iBottom ] = fGametime + g_fInterval;
static iPlayers[ 2 ];
iPlayers[ 0 ] = iBottom;
iPlayers[ 1 ] = iTop;
static i, iPlayer;
for( i = 0; i < sizeof( iPlayers ); i++ )
{
iPlayer = iPlayers[ i ];
client_print( iPlayer, print_center, _T( "Boosting is not allowed!" ) );
if( !( 1 <= g_iPunish <= 3 )
|| !( g_iPunish & ( 1 << i ) ) )
{
continue;
}
if( g_fDamage > 0.0 )
{
take_damage( iPlayer, 0, Float:{0, 0, 0}, g_fDamage, DMG_CRUSH )
//ExecuteHamB( Ham_TakeDamage, iPlayer, 0, 0, g_fDamage, DMG_CRUSH );
//fakedamage( iPlayer, "NoBoost", g_fDamage, DMG_GENERIC );
}
if( g_bSlap )
{
user_slap( iPlayer, 0 );
}
}
return PLUGIN_CONTINUE;
}
- smileyftw
- Потребител
- Posts: 95
- Joined: 01 Jan 2014, 19:29
- CS Nick: smileyftw
- Favorite version: CS: 1.6
Re: Заявки за компилиране на плъгини — ТУК!
Ancient Furian wrote:Може ли някой да каже за какво ми дава еррор на дхуд съобщенията ?
Code: Select all
#include <amxmodx> #include <amxmisc> #define VERSION "2.0" new g_kills[33] = {0,...} new g_deaths[33] = {0,...} new g_levels[21] = {3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35, 37, 39, 41, 43, 45, 50, 60, 65} new g_roundKills[33], g_top new g_firstBlood new bool:g_died[33] new streakSounds[21][] = { "qs/3.wav", "qs/5.wav", "qs/7.wav", "qs/9.wav", "qs/11.wav", "qs/13.wav", "qs/15.wav", "qs/17.wav", "qs/19.wav", "qs/21.wav", "qs/23.wav", "qs/25.wav", "qs/27.wav", "qs/29.wav", "qs/31.wav", "qs/33.wav", "qs/35.wav", "qs/37.wav", "qs/39.wav", "qs/40.wav", "qs/50.wav" } new streakMsgs[21][] = { "Tripple", "Multi_Kill", "Impressive", "Ultra_Kill", "Mega_KILL", "Perect", "Killing_spree", "Dominating", "Ownage", "Head_Hunter", "HOLY_SHIT", "EAGLE_EYE", "Luda_kill", "Rampage", "Unstoppable", "Monster", "Whicked_sick", "Unreal", "Godlike", "Godlike", "Godlike" } new qs_enable, qs_streak, qs_firstblood, qs_headshot, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory public plugin_init() { register_plugin("Quake Sounds", VERSION, "hleV") register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER) register_dictionary("quakesounds.txt") register_dictionary("common.txt") register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds") register_clcmd("say qs_version", "cmdSayVersion") qs_enable = register_cvar("qs_enable", "1") qs_streak = register_cvar("qs_streak", "1") qs_firstblood = register_cvar("qs_firstblood", "1") qs_headshot = register_cvar("qs_headshot", "1") qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1") qs_hattrick = register_cvar("qs_hattrick", "4") qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6") register_event("DeathMsg", "death", "a", "1>0") register_event("DeathMsg", "deathHS", "a", "3=1") register_event("DeathMsg", "deathHD", "a", "4&kni") register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin") register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin") register_logevent("gameStart", 2, "1=Game_Commencing") register_logevent("roundStart", 2, "1=Round_Start") } public cmdQuakeSounds(id, level) { if (!(get_user_flags(id) & level)) { console_print(id, "%L", LANG_SERVER, "NO_ACC_COM") return PLUGIN_HANDLED } new arg[2] read_argv(1, arg, 1) if (equali(arg, "1")) { if (get_pcvar_num(qs_enable)) console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED") else { set_pcvar_num(qs_enable, 1) console_print(id, "%L", LANG_SERVER, "ENABLED") } } else if (equali(arg, "0")) { if (get_pcvar_num(qs_enable)) { set_pcvar_num(qs_enable, 0) console_print(id, "%L", LANG_SERVER, "DISABLED") } else console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED") } else console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE") return PLUGIN_HANDLED } public cmdSayVersion(id) client_print(id, print_chat, "Quake Sounds %s by Black Heart", VERSION) public client_connect(id) { g_kills[id] = 0 g_deaths[id] = 0 g_roundKills[id] = 0 g_top = 0 } public death() { if (!get_pcvar_num(qs_enable)) return PLUGIN_HANDLED new killer = read_data(1) new victim = read_data(2) g_kills[victim] = 0 g_deaths[victim] += 1 g_died[victim] = true if (get_pcvar_num(qs_streak) && killer != victim) { g_kills[killer] += 1 g_kills[victim] = 0 for (new i = 0; i < 13; i++) if (g_kills[killer] == g_levels[i]) streakAnnounce(killer, i) } if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim) { new name[32] get_user_name(killer, name, 31) set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0) show_dhudmessage(0, "%L", LANG_SERVER, "FIRST_BLOOD", name) client_cmd(0, "spk qs/firstBlood") g_firstBlood = 0 } if (get_pcvar_num(qs_hattrick) && killer != victim) { g_roundKills[killer] = g_roundKills[killer] + 1 topPlayer() } return PLUGIN_CONTINUE } streakAnnounce(killer, level) { new name[32] get_user_name(killer, name, 32) set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0) show_dhudmessage(0, "%L", LANG_SERVER, streakMsgs[level], name) client_cmd(0, "spk %s", streakSounds[level]) } public topPlayer() { new players[32], score, playerNum get_players(players, playerNum) for (new i = 0; i < playerNum; i++) { if (g_roundKills[players[i]] > score) { score = g_roundKills[players[i]] g_top = players[i] } else if (g_roundKills[players[i]] == score) g_top = 0 } } public gameStart() g_firstBlood = 1 public roundStart() { if (get_pcvar_num(qs_firstblood) >= 2) g_firstBlood = 1 for (new i = 1; i <= get_maxplayers(); i++) g_died[i] = false } public deathHS() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot)) return PLUGIN_HANDLED if (get_pcvar_num(qs_headshot) == 1) client_cmd(read_data(1), "spk qs/headshot") else if (get_pcvar_num(qs_headshot) >= 2) client_cmd(0, "spk qs/headshot") return PLUGIN_CONTINUE } public deathHD() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat)) return PLUGIN_HANDLED if (get_pcvar_num(qs_humiliatingdefeat) == 1) client_cmd(read_data(1), "spk qs/humiliatingdefeat") else if (get_pcvar_num(qs_humiliatingdefeat) >= 2) client_cmd(0, "spk qs/humiliatingdefeat") return PLUGIN_CONTINUE } public roundEnd() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick)) return PLUGIN_HANDLED new players[32], playerNum get_players(players, playerNum) if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick)) set_task(3.0, "setHattrick", g_top) for (new i = 0; i < playerNum; i++) { g_roundKills[players[i]] = 0 g_top = 0 } return PLUGIN_CONTINUE } public setHattrick(g_top) { new name[32] get_user_name(g_top, name, 32) set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0) show_dhudmessage(0, "%L", LANG_SERVER, "HATTRICK", name) client_cmd(0, "spk qs/hattrick") } public soundCTWin() checkAlive("CT") public soundTWin() checkAlive("TERRORIST") checkAlive(const team[]) { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory)) return PLUGIN_HANDLED new players[32], playerNum, bool:g_flawlessVictory = true get_players(players, playerNum, "e", team) for (new i = 0; i < playerNum; i++) { if (!is_user_alive(players[i]) && g_died[players[i]]) { g_flawlessVictory = false break } } for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++) if (g_flawlessVictory && is_user_connected(i)) set_task(1.5, "setFlawlessVictory", team[0]) return 1 } public setFlawlessVictory(team) { if (team == 'C') { set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0) show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT") client_cmd(0, "speak qs/flawlessvictory") } else if (team == 'T') { set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0) show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T") client_cmd(0, "speak qs/flawlessvictory") } } public plugin_precache() { new i for (i = 0; i < 13; i++) precache_sound(streakSounds[i]) precache_sound("qs/firstblood.wav") precache_sound("qs/headshot.wav") precache_sound("qs/humiliatingdefeat.wav") precache_sound("qs/hattrick.wav") precache_sound("qs/flawlessvictory.wav") }
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <dhudmessage>
#define VERSION "2.0"
new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[21] = {3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35, 37, 39, 41, 43, 45, 50, 60, 65}
new g_roundKills[33], g_top
new g_firstBlood
new bool:g_died[33]
new streakSounds[21][] =
{
"qs/3.wav",
"qs/5.wav",
"qs/7.wav",
"qs/9.wav",
"qs/11.wav",
"qs/13.wav",
"qs/15.wav",
"qs/17.wav",
"qs/19.wav",
"qs/21.wav",
"qs/23.wav",
"qs/25.wav",
"qs/27.wav",
"qs/29.wav",
"qs/31.wav",
"qs/33.wav",
"qs/35.wav",
"qs/37.wav",
"qs/39.wav",
"qs/40.wav",
"qs/50.wav"
}
new streakMsgs[21][] =
{
"Tripple",
"Multi_Kill",
"Impressive",
"Ultra_Kill",
"Mega_KILL",
"Perect",
"Killing_spree",
"Dominating",
"Ownage",
"Head_Hunter",
"HOLY_SHIT",
"EAGLE_EYE",
"Luda_kill",
"Rampage",
"Unstoppable",
"Monster",
"Whicked_sick",
"Unreal",
"Godlike",
"Godlike",
"Godlike"
}
new qs_enable, qs_streak, qs_firstblood, qs_headshot, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory
public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")
register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
register_dictionary("quakesounds.txt")
register_dictionary("common.txt")
register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")
register_clcmd("say qs_version", "cmdSayVersion")
qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_headshot = register_cvar("qs_headshot", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHS", "a", "3=1")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")
register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")
}
public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")
return PLUGIN_HANDLED
}
new arg[2]
read_argv(1, arg, 1)
if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")
return PLUGIN_HANDLED
}
public cmdSayVersion(id)
client_print(id, print_chat, "Quake Sounds %s by Black Heart", VERSION)
public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
}
public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED
new killer = read_data(1)
new victim = read_data(2)
g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true
if (get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0
for (new i = 0; i < 13; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(killer, i)
}
if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
new name[32]
get_user_name(killer, name, 31)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FIRST_BLOOD", name)
client_cmd(0, "spk qs/firstBlood")
g_firstBlood = 0
}
if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}
return PLUGIN_CONTINUE
}
streakAnnounce(killer, level)
{
new name[32]
get_user_name(killer, name, 32)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, streakMsgs[level], name)
client_cmd(0, "spk %s", streakSounds[level])
}
public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)
for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}
public gameStart() g_firstBlood = 1
public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1
for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}
public deathHS()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot))
return PLUGIN_HANDLED
if (get_pcvar_num(qs_headshot) == 1)
client_cmd(read_data(1), "spk qs/headshot")
else if (get_pcvar_num(qs_headshot) >= 2)
client_cmd(0, "spk qs/headshot")
return PLUGIN_CONTINUE
}
public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED
if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(read_data(1), "spk qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "spk qs/humiliatingdefeat")
return PLUGIN_CONTINUE
}
public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED
new players[32], playerNum
get_players(players, playerNum)
if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick", g_top)
for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}
return PLUGIN_CONTINUE
}
public setHattrick(g_top)
{
new name[32]
get_user_name(g_top, name, 32)
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.27, 0, 6.0, 5.0)
show_dhudmessage(0, "%L", LANG_SERVER, "HATTRICK", name)
client_cmd(0, "spk qs/hattrick")
}
public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")
checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED
new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)
for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false
break
}
}
for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory", team[0])
return 1
}
public setFlawlessVictory(team)
{
if (team == 'C')
{
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")
client_cmd(0, "speak qs/flawlessvictory")
}
else if (team == 'T')
{
set_dhudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.64, 0.85, 0, 6.0, 10.0)
show_dhudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")
client_cmd(0, "speak qs/flawlessvictory")
}
}
public plugin_precache()
{
new i
for (i = 0; i < 13; i++)
precache_sound(streakSounds[i])
precache_sound("qs/firstblood.wav")
precache_sound("qs/headshot.wav")
precache_sound("qs/humiliatingdefeat.wav")
precache_sound("qs/hattrick.wav")
precache_sound("qs/flawlessvictory.wav")
}