Как да си опрявя проблема?
- gotvacha
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Как да си опрявя проблема?
Като натисна на иконката за да играя на картата ми изписва "There was a problem compling the map" и не мога а оправя този проблем за да си играя на картите.
- OciXCrom
- OciXCrom™ Official Profile
- Posts: 585
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Re: Как да си опрявя проблема?
Too much information! Обясни по-подробно проблема: кажи какво изписва, какво си направил, кое не става, защо според теб не става, как си настроил програмата и прочие.
- gotvacha
- Потребител
- Posts: 8
- Joined: 03 Feb 2014, 17:14
- Skype: daniel.ivanov0001
- CS Nick: (SEXY)-[MONKEY]-{DANCE}
- Favorite version: CS: 1.6
- Location: България
Re: Как да си опрявя проблема?
Изписва ми това
---------------------------------------------------------------------------------------------------------------------------------------------------------------
** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Desktop\OTHERS\TEST.map" "D:\Counter-Strike\cstrike\maps\TEST.map"
** Executing...
** Command: D:\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1.5\tools\hlcsg.exe D:\Counter-Strike\cstrike\maps\TEST
Entering D:\Counter-Strike\cstrike\maps\TEST.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
40%...70%... (0.03 seconds)
Using Wadfile: \counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter-strike\valve\halflife.wad
- Contains 3 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike\cstrike\all_cstrike.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Contains 1 used texture, 14.29 percent of map (1747 textures in wad)
Using Wadfile: \counter-strike\cstrike\y_floortextures.wad
- Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \counter-strike\cstrike\pacmantextures.wad
- Contains 1 used texture, 14.29 percent of map (10 textures in wad)
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlbsp.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1.5\tools\hlbsp.exe D:\Counter-Strike\cstrike\maps\TEST
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 131 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_teleport_destination @ (-720,-320,-225)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 103 (0.01 seconds)
SolidBSP [hull 2] 120 (0.01 seconds)
SolidBSP [hull 3] 101 (0.01 seconds)
0.06 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlvis.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1.5\tools\hlvis.exe D:\Counter-Strike\cstrike\maps\TEST
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\TEST.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlrad.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1.5\tools\hlrad.exe D:\Counter-Strike\cstrike\maps\TEST
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\TEST.log for the cause.
----- END hlrad -----
---------------------------------------------------------------------------------------------------------------------------------------------------------------
-- 30 Мар 2015, 19:22 --
Ето ми текстурите
-- 30 Мар 2015, 19:26 --
Ето и другото
---------------------------------------------------------------------------------------------------------------------------------------------------------------
** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Desktop\OTHERS\TEST.map" "D:\Counter-Strike\cstrike\maps\TEST.map"
** Executing...
** Command: D:\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1.5\tools\hlcsg.exe D:\Counter-Strike\cstrike\maps\TEST
Entering D:\Counter-Strike\cstrike\maps\TEST.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
40%...70%... (0.03 seconds)
Using Wadfile: \counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter-strike\valve\halflife.wad
- Contains 3 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike\cstrike\all_cstrike.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Contains 1 used texture, 14.29 percent of map (1747 textures in wad)
Using Wadfile: \counter-strike\cstrike\y_floortextures.wad
- Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \counter-strike\cstrike\pacmantextures.wad
- Contains 1 used texture, 14.29 percent of map (10 textures in wad)
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlbsp.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1.5\tools\hlbsp.exe D:\Counter-Strike\cstrike\maps\TEST
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 131 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_teleport_destination @ (-720,-320,-225)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 103 (0.01 seconds)
SolidBSP [hull 2] 120 (0.01 seconds)
SolidBSP [hull 3] 101 (0.01 seconds)
0.06 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlvis.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1.5\tools\hlvis.exe D:\Counter-Strike\cstrike\maps\TEST
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\TEST.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\VALVEH~1.5\tools\hlrad.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\TEST"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1.5\tools\hlrad.exe D:\Counter-Strike\cstrike\maps\TEST
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\TEST.log for the cause.
----- END hlrad -----
---------------------------------------------------------------------------------------------------------------------------------------------------------------
-- 30 Мар 2015, 19:22 --
Ето ми текстурите
-- 30 Мар 2015, 19:26 --
Ето и другото
- OciXCrom
- OciXCrom™ Official Profile
- Posts: 585
- Joined: 21 Mar 2013, 14:21
- Skype: doctor.crom1234
- CS Nick: OciXCrom
- Favorite version: CS: 1.6
- Steam Community ID: OciXCrom
- Location: jb.iplay.bg:27015
- Contact:
Re: Как да си опрявя проблема?
Затворил ли си картата с небе? Добавил ли си светлина?
Копирай какво изписва в този файл.>> Check the file D:\Counter-Strike\cstrike\maps\TEST.log for the cause.
- gotvacha
- Потребител
- Posts: 8
- Joined: 03 Feb 2014, 17:14
- Skype: daniel.ivanov0001
- CS Nick: (SEXY)-[MONKEY]-{DANCE}
- Favorite version: CS: 1.6
- Location: България
Re: Как да си опрявя проблема?
Не съм я затварял с небе но сложих няколко сини светлини.
- gotvacha
- Потребител
- Posts: 8
- Joined: 03 Feb 2014, 17:14
- Skype: daniel.ivanov0001
- CS Nick: (SEXY)-[MONKEY]-{DANCE}
- Favorite version: CS: 1.6
- Location: България
Re: Как да си опрявя проблема?
потърсих този файл и го няма никъде
- KrA40n1
- Потребител
- Posts: 366
- Joined: 19 Aug 2010, 15:11
- CS Nick: KrA40n1
- Favorite version: CS: 1.6
- Steam Community ID: OMGwtfOMFGwtfOMG
Re: Как да си опрявя проблема?
Code: Select all
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Прати някоя снимка за да ти обясня къде е проблема.