Проблем при compile

Ако нещо не ви е ясно относно направата на карти за Counter-Strike, раздела е точното място, където да попитате.
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cStrikeREAL
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Проблем при compile

Post by cStrikeREAL »

Здравейте,
компилирах си карта , но когато ми отвори играта и не ми дава да вляза сървъра , да видя картата

Code: Select all

Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 48
Exe version 1.1.2.7 (cstrike)
Exe build: 13:14:12 Aug 29 2013 (6153)
128.0 Mb heap
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 630/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 361.43
GL_SIZES:  r:8 g:8 b:8 a:0 depth:24
Sound Initialization
Set primary sound buffer format: yes
   2 channel(s)
   16 bits/sample
   11025 bytes/sec
DirectSound initialized
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 353 text messages
WARNING: failed to locate sequence file global
joystick not found -- driver not present

execing hw/geforce.cfg
execing valve.rc
execing language.cfg
execing autoexec.cfg
execing violence.cfg
"deathmatch" changed to "1"
execing hw/geforce.cfg
execing config.cfg
"sv_aim" changed to "0"

Adding:  cstrike/dlls\mp.dll
Dll loaded for mod Counter-Strike
warning: MP3_InitStream(29, media\gamestartup.mp3) failed
map change failed: 'deathrace_test' not found on server.
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
CL_HookEvent:  Called on existing hook, updating event hook
joystick not found -- driver not present
_______
Даже не мога да компилирам и .bsp без running game

Code: Select all

** Executing...
** Command: Change Directory
** Parameters: E:\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test.map" "C:\Users\PC\Desktop\map\deathrace_test.map"


** Executing...
** Command: E:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test"

Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlcsg Options =-

    -console #       : Set to 0 to turn off the pop-up console (default is 1)
    -lang file       : localization file
    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -clipeconomy     : turn clipnode economy mode on
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -wadcfgfile file : load wad configuration from a file
    -wadconfig name  : load wad configuration from a group in wad.cfg
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -noresetlog      : Do not delete log file
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -nonullifytrigger: don't remove 'aaatrigger' texture
    -nolightopt      : don't optimize engine light entities
    -notextconvert   : don't convert game_text message to UTF8 format
    -dev #           : compile with developer message

    -wadautodetect   : Force auto-detection of wadfiles
    -scale #         : Scale the world. Use at your own risk.
    mapfile          : The mapfile to compile


** Executing...
** Command: E:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\Users\PC\Desktop\map\deathrace_test"

Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlbsp Options =-

    -console #     : Set to 0 to turn off the pop-up console (default is 1)
    -lang file     : localization file
    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -nobrink       : Don't smooth brinks                  (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
    -noinsidefill  : Don't fill empty spaces
    -noopt         : Don't optimize planes on BSP write   (not for final runs)
    -noclipnodemerge: Don't optimize clipnodes
    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -nohull2       : Don't generate hull 2 (the clipping hull for large monsters and pushables)
    -viewportal    : Show portal boundaries in 'mapname_portal.pts' file
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile
От какво може да е?
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KrA40n1
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Re: Проблем при compile

Post by KrA40n1 »

мисля, че има проблем с папката, в която се намира Steam - Programs(x86), заради скобите :/
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Re: Проблем при compile

Post by VALVERY »

** Executing...
** Command: C:\Users\6AB2~1\Desktop\tools\hlcsg.exe
** Parameters: "d:\deneme haritasi\deneme" -wadinclude kingkong1.wad

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\6AB2~1\Desktop\tools\hlcsg.exe "d:\deneme haritasi\deneme" -wadinclude kingkong1.wad
Arguments: "d:\deneme haritasi\deneme" -wadinclude kingkong1.wad -low -wadautodetect
Entering d:\deneme haritasi\deneme.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[kingkong1.wad]

CreateBrush:
(0.02 seconds)
CSGBrush:
(0.03 seconds)

Including Wadfile: \users\ïñ\desktop\kingkong1.wad
- Contains 1 used texture, 100.00 percent of map (373 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 0.08 mb (of 32.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\6AB2~1\Desktop\tools\hlbsp.exe
** Parameters: "d:\deneme haritasi\deneme"

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\6AB2~1\Desktop\tools\hlbsp.exe "d:\deneme haritasi\deneme"
Arguments: "d:\deneme haritasi\deneme" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 7 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( -64, 0, 512)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 7 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ ( -64, 0, 512)
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ ( -64, 0, 512)
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ ( -64, 0, 512)
Reduced 18 clipnodes to 18
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (87860 bytes to 87860)
Reduced 40 planes to 20
FixBrinks:
Increased 18 clipnodes to 18.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 20/32768 400/655360 ( 0.1%)
vertexes 408/65535 4896/786420 ( 0.6%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/32767 120/1310680 ( 0.0%)
faces 362/65535 7240/1310700 ( 0.6%)
* worldfaces 362/32768 0/0 ( 1.1%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 7/32760 196/917280 ( 0.0%)
* worldleaves 6/8192 0/0 ( 0.1%)
marksurfaces 362/65535 724/131070 ( 0.6%)
surfedges 1536/512000 6144/2048000 ( 0.3%)
edges 769/256000 3076/1024000 ( 0.3%)
texdata [variable] 87860/33554432 ( 0.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 423/2097152 ( 0.0%)
* AllocBlock 5/64 0/0 ( 7.8%)
1 textures referenced
=== Total BSP file data space used: 111431 bytes ===
Wad files required to run the map: (None)
0.27 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\6AB2~1\Desktop\tools\hlvis.exe
** Parameters: "d:\deneme haritasi\deneme"

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\6AB2~1\Desktop\tools\hlvis.exe "d:\deneme haritasi\deneme"
Arguments: "d:\deneme haritasi\deneme" -low
>> There was a problem compiling the map.
>> Check the file d:\deneme haritasi\deneme.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Users\6AB2~1\Desktop\tools\HLRAD_~1.EXE
** Parameters: "d:\deneme haritasi\deneme"

* Could not execute the command:
C:\Users\6AB2~1\Desktop\tools\HLRAD_~1.EXE "d:\deneme haritasi\deneme"
* Windows gave the error message:
"Äîñòúïúò å îòêàçàí."

** Executing...
** Command: D:\cs\hl.exe
** Parameters: +map "deneme" -game cstrike -dev -console +deathmatch 1


дава ми този проблем помогнете ми
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KrA40n1
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Re: Проблем при compile

Post by KrA40n1 »

@Valvery трябва да махнеш

Code: Select all

"d:\deneme haritasi\deneme"
от

Code: Select all

Command line: C:\Users\6AB2~1\Desktop\tools\hlcsg.exe "d:\deneme haritasi\deneme" -wadinclude kingkong1.wad
Last edited by sLaughtereD- on 03 Sep 2017, 20:55, edited 1 time in total.
Reason: Темата е стара. Няма да смалявам мнението ти, тъй като може да бъде полезно, но следващия път внимавай.
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