Преди малко направих мапа и да го направя в .bsp фаил qrad.exe ми даде някакъв еррор.Ако някои знае защо нека пише.
След като натисна Don't Send се пуска ЦС-а и ми влиза в мапа,след като влезне мапа става ненормално светъл и лагва много заради светлината.
VHE Error след направата на картата
- Elven
- Потребител
- Posts: 357
- Joined: 24 Nov 2008, 17:34
- Skype: d4rkn3ssx
- Steam Community ID: Elfinity
- Contact:
Re: VHE Error след направата на картата
Така qrad по идея е за куейк за това няма да вършат голяма работа за цс 1.6.
https://static2.cs-bg.net/files/softwar ... ls.3.4.zip свали тези и ги настрой като в този урок
viewtopic.php?f=12&t=60
https://static2.cs-bg.net/files/softwar ... ls.3.4.zip свали тези и ги настрой като в този урок
viewtopic.php?f=12&t=60
Re: VHE Error след направата на картата
Да вече сам с тоя фаил !!! Ама мапа пак седи прекалено светъл че чак лагва от тази светлина,истарках сички ентити Light ама пак седи така.Как да го оправя ?!?!
- Elven
- Потребител
- Posts: 357
- Joined: 24 Nov 2008, 17:34
- Skype: d4rkn3ssx
- Steam Community ID: Elfinity
- Contact:
Re: VHE Error след направата на картата
Я покажи снимка на прозорчето след като цъкнеш F9
- MaDKaTZe
- Потребител
- Posts: 94
- Joined: 14 Aug 2008, 13:01
- Favorite version: other
- Location: Kingdom of Choas
Re: VHE Error след направата на картата
Я копирай лога от hlrad(част от процеса на компилацията)
- Elven
- Потребител
- Posts: 357
- Joined: 24 Nov 2008, 17:34
- Skype: d4rkn3ssx
- Steam Community ID: Elfinity
- Contact:
Re: VHE Error след направата на картата
Или да махне това Advanced Run и да е само Run
Re: VHE Error след направата на картата
Ето го лог фаила
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "d:\documents and settings\ceko\desktop\de_dust2_v09"
Entering d:\documents and settings\ceko\desktop\de_dust2_v09.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
31 brushes (totalling 186 sides) discarded from clipping hulls
CreateBrush:
(5.27 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.92 seconds)
Using Wadfile: \counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 5 used textures, 12.20 percent of map (61 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 3 used textures, 7.32 percent of map (69 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad
- Contains 19 used textures, 46.34 percent of map (28 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 14 used textures, 34.15 percent of map (3116 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.93 mb (of 4.00 mb MAX)
10.34 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "d:\documents and settings\ceko\desktop\de_dust2_v09"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5600 (0.44 seconds)
BSP generation successful, writing portal file 'd:\documents and settings\ceko\desktop\de_dust2_v09.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6001 (0.50 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5587 (0.44 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6324 (0.56 seconds)
9.97 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: Change Directory
** Parameters: C:\Counter-Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\Documents and Settings\Ceko\Desktop\de_dust2_v09.map" "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.map"
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
Entering C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
31 brushes (totalling 186 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.30 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.08 seconds)
Warning: Wad file '\counter-strike 1.6\cstrike\cs_cbble.wad' not found
Warning: Wad file '\counter-strike 1.6\cstrike\de_airstrip.wad' not found
Warning: Wad file '\counter-strike 1.6\cstrike\cs_dust.wad' not found
Warning: Wad file '\counter-strike 1.6\valve\halflife.wad' not found
Error: Could not open wad file \counter-strike 1.6\cstrike\cs_cbble.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \counter-strike 1.6\cstrike\de_airstrip.wad
Error: Could not open wad file \counter-strike 1.6\cstrike\cs_dust.wad
Error: Could not open wad file \counter-strike 1.6\valve\halflife.wad
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlrad -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "d:\documents and settings\ceko\desktop\de_dust2_v09"
Entering d:\documents and settings\ceko\desktop\de_dust2_v09.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
31 brushes (totalling 186 sides) discarded from clipping hulls
CreateBrush:
(5.27 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.92 seconds)
Using Wadfile: \counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 5 used textures, 12.20 percent of map (61 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 3 used textures, 7.32 percent of map (69 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad
- Contains 19 used textures, 46.34 percent of map (28 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 14 used textures, 34.15 percent of map (3116 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.93 mb (of 4.00 mb MAX)
10.34 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "d:\documents and settings\ceko\desktop\de_dust2_v09"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5600 (0.44 seconds)
BSP generation successful, writing portal file 'd:\documents and settings\ceko\desktop\de_dust2_v09.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6001 (0.50 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5587 (0.44 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6324 (0.56 seconds)
9.97 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: Change Directory
** Parameters: C:\Counter-Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\Documents and Settings\Ceko\Desktop\de_dust2_v09.map" "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.map"
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
Entering C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
31 brushes (totalling 186 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.30 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.08 seconds)
Warning: Wad file '\counter-strike 1.6\cstrike\cs_cbble.wad' not found
Warning: Wad file '\counter-strike 1.6\cstrike\de_airstrip.wad' not found
Warning: Wad file '\counter-strike 1.6\cstrike\cs_dust.wad' not found
Warning: Wad file '\counter-strike 1.6\valve\halflife.wad' not found
Error: Could not open wad file \counter-strike 1.6\cstrike\cs_cbble.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \counter-strike 1.6\cstrike\de_airstrip.wad
Error: Could not open wad file \counter-strike 1.6\cstrike\cs_dust.wad
Error: Could not open wad file \counter-strike 1.6\valve\halflife.wad
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\de_dust2_v09.log for the cause.
----- END hlrad -----